The moment you step inside you are accosted by the Collector's guards and forced to slaughter them all. Since this is a heist, after all, you might expect that it involves stealth.
We stop by his place in Blacklake, and like nearly every other building in this game, it's puny on the outside, and absolutely enormous on the inside:
Some time back, Neeshka got word that her old pal Leldon has been planning one last heist before he retires, specifically a heist at the estate of man known only as "The Collector." Of course, there are a lot of problems with that scenario, but then, as what is basically a meme, it exists to be problematic to describe a flawed scenario, and the most common 'solution' I've heard was to just have the paladin adopt the child. I think it has been sincerely used, but it's mostly just used as the archetypal example of a DM deliberately trying to make a paladin fall through contrived scenarios and morally questionable logic. No matter what, the DM has some twisty logic they can use to make the paladin fall. The standard question is, do they kill the orc baby, killing an innocent who hasn't had a chance to do evil yet, or do they let it grow up in the Always Evil orcish society, which would allow it to grow up and do harm to others. The archetypal such attempt is the Orc Baby Dilemma: As the party is killing orcs in an orc cave, they come across a baby orc. So, the adversarial DMs would confront their paladins with a moral dilemma to try to make them fall. Of course, Paladins were unique in that they had vows and strict moral guidelines to obey, with mechanical penalties for breaking those rules. In early DnD, a lot of Game Masters considered themselves in an adversarial role against their players, and the game was in a lot of ways less roleplaying and more a wargaming scenario. Maybe when you walk in on your companions having their little insult fight, you could have you character walk in and spontaneously compose rude limericks about all of your companions to show that yes, the Bard is still top dog of smack talk.(Elanee: "I was just sitting here, not involved in any of that." "Don't care, you're still included.") Maybe if Khelgar's offended by outright telling him he's never going to become a paladin with the way he acts, maybe use allegorical stories to convince him without actively pushing him and causing him to get defensive. (Make a song that stirs the emotions in their hearts, filling them with dread all about how Casavir answers the Orc Baby Ethical Dilemma by eating the orc babies.) Or possibly just give a heartbreaking tale of the Tragedy of West Harbor, and how further tragedy could be averted if they would just let your character continue their investigation and enter the damn Blacklake district already. Helping to spread further rumors about the katalmach among the orcs just to further increase their apparent fear and trepidation. How a bard might respond to various scenarios you've encountered.Īttracting attention and distracting the guards with a rousing performance for any of Neeshka's heists. Crafting a campaign where your creative skills could have that sort of broad social influence would be. honestly, that's a lot of work for a single class. Actual performances aren't really part of the game, except in a few, extremely isolated cases.īeing able to do something like that quote would be interesting, but. While I do like playing a bard, I mostly just like it because I like spellcasting and being a skillmonkey just to guarantee that I can make those various skill checks. I can see some of my characters being a tad more. actually see any of them not calling out Lord Nasher and Neverwinter's people in public. (But seriously, while I could see some of my characters just leaving, I can't. I mean, after Fenthick and then Aribeth and then him it would all end up as some sort of tradition, and he wants no part of that! I guess my bard character was a bit weary of accidentally starting some tradition, what with the person trying to save Neverwinter being betrayed by it, a friend of theirs betraying Neverwinter in turn, then a new hero ending that threat before being betrayed and then their friend betraying Neverwinter and. The game said I wandered off, so I wandered off, but I could at least define why I left.
I suppose that's true, but back when I first played the game I wasn't much for considering non-canon things.